3/15/2023 0 Comments Mugen dexture![]() ![]() Replaced Stray Fairies (both the character and interface). Replaced beach and grass-field at Great Bay. Replaced Astral Observatory and remaining parts of Clock Town (such as Kafei's Hideout). Partially replaced Romani Ranch, Termina Field, Ikana Canyon, road to Ikana, Snowhead, road to Snowhead, Southern Swamp and Deku Palace. Optionally, you can also enable the "Prefetch Custom Textures" option, if you want Dolphin to load all textures at the start. Enable the "Load Custom Textures" option in "Graphics->Advanced->Utility". Place the "PZL" folder (change it to the name of your game ID if needed, like "D43" for the Master Quest disc) in the "C:\Users\YourUsername\Documents\Dolphin Emulator\Load\Textures". Installation instructions for the texture pack: Optional 16:9 textures in DDS format (v0.5): ![]() Optional 16:9 textures in PNG format (v0.5): (Old) Optional nearest neighbor filtered 2D background textures, 4 folders inside to choose and place inside the "PZL" folder: Old stuff, not necessary with the latest widescreen Gecko codes: Optional nearest neighbor filtered 2D background textures: Screenshots from an old version of the pack, downscaled from 4k: Recommended builds: latest Ishiiruka build or latest master builds, as always. The texture pack gre bigger over time, so if you don't have enough RAM you may be interested in deleting Zelda OOT or Zelda MM environment textures, depending on which game you are going to play. Use "Prefetch Custom Textures" to avoid possible hitches. Without OC, there are fps drops in some zones. It's necessary for fullspeed at all times, especially if you use 30fps codes. Overclocking the emulator: "Config->Advanced->Enable CPU Clock Override", and increase the percentage at least to 200%. The default values are needed for Zelda I and II. Delete or comment with "#" those lines to see the textures more correctly and avoid shimmering. 16x Anisotropic Filtering: apart from setting it in Dolphin, you need to go to the game configuration file (Sys\GameSettings\PZL.ini), you'll see "MaxAnisotropy = 0" and "ForceFiltering = False" under Video_Enhancements. Disc menus for Collector's Edition and Master Quest. Bighead: skybox textures, which was a difficult and tedious task. Admentus: most of Zelda MM, some of Zelda OOT, transparency corrections, most characters, some fonts, effects, some HUD stuff, etc. masterotaku: most of Zelda OOT, disc menus, logos, new HD icons, 2D backgrounds, most of the HUD and a bit of Zelda MM. Without them, this project would be impossible. Some icons are artwork from BLUEamnesiac, a deviantart artist: Some OOT textures come from a 3DS inspired texture pack: Nerrel's Majora's Mask texture pack for N64 emulators: Bluedart's Majora's Mask texture pack for N64 emulators: Zelda OOT Community Retexture Project for Nintendo 64 emulators: Depending on the game you play, the textures folder will need a different name. ![]() This may make Elmo an easier opponent to some, but the occasional usage of Dash Basher and Star Meteorite Explosion may catch some players off-guard.This is a texture pack for The Legend of Zelda: Collector's Edition, Master Quest disc and VC versions of Zelda OOT and Zelda MM. with a habit of spamming Normals or Star away the opponent. For long-range physical attacks, Elmo also has Dash Basher ( Ⓧ Ⓨ ) is a rather fast running move that hits the opponent multiple times, sometimes instantly, and Star Meteorite Explosion is a blockable expansion throw that looks like a rushing combo move that is similar to Ryo Sakazaki's Ryuko Ranbu.Įlmo has a custom A.I. Super Star is another projectile with similar capabilties and is larger in size, although the projectile moves rather slow, launches the opponent rather high, and costs 1000 Power, allowing it to most likely be used only three times due to Elmo's three-bar Power stock (3000 Power). Star/ Star Diagnol, in particular, are projectiles without any on-screen limits, allowing them to be used multiple times and can qualify as an infinites due to the fast projectile speed and Elmo's lack of recovery frames. Some of Elmo's attacks lack range, including his Normals and Shoryuken ( Ⓧ / Ⓨ or Ⓧ Ⓨ ), an uppercut that knocks the opponent down, but Elmo also has above-average zoning capabilities due to his projectile moves. The strength of a Normal depends on the button pressed Ⓧ and Ⓐ are generally weaker while Ⓨ and Ⓑ are generally stronger. Elmo is a four-buttoned character using Ⓧ, Ⓐ, Ⓨ, and Ⓑ for its attacks. ![]()
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